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HRDF Approved Training Provider in Malaysia - Modular Fast Track Skill-Based Trainings

Maya Essential Training

What is Autodesk Maya? Need to get a strong foundation in Maya? This Autodesk Maya software essential training course train you on the basics of 3D modeling, texturing, and rendering. The trainer will cover polygonal modeling, editing and refining meshes, organizing Maya scenes, texturing and rendering in Maya.

Course Highlights

  • Overview of the Maya interface
  • Organizing Maya Scenes
  • Creating Polygonal Models
  • Editing Meshes
  • Applying Textures
  • Rendering in Maya
  • Creating and applying texture maps
  • Mental Ray Rendering


All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

HRDF SBL Claimable for Employers Registered with HRDF

HRDF claimable

Course Code: M462

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Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.

Course Details

Topic 1. Getting Started in Maya

  • Overview of the Maya interface
  • Working with files and Maya projects
  • Configuring viewports
  • Customizing the interface
  • Navigation
  • Using the hotbox and marking menus
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling
  • Manipulating pivots
  • Understanding the Channel Box
  • Working with the Attribute Editor

Topic 2. Organizing Maya Scenes

  • Working with the Outliner
  • Creating hierarchies
  • Grouping objects
  • Hiding and showing objects
  • Creating layers

Topic 3. Creating Polygonal Models

  • Creating polygonal objects
  • Selecting polygonal components
  • Using Soft Select
  • The Combine and Separate commands

Topic 4. Editing Meshes

  • Using the Modeling Toolkit
  • Using the extrude tools
  • Extruding along a path
  • Using the Polygon Bridge tool
  • Using the bevel tools
  • Merging vertices and edges
  • Poking and wedging faces
  • Smoothing models and adding detail
  • Managing object history

Topic 5. Applying Textures

  • Overview of Maya renderers
  • Understanding the basics of materials
  • Texture mapping within materials
  • Projecting textures on surfaces

Topic 6. Rendering in Maya

  • The Render Settings menu
  • Mental Ray Rendering (if time allow)

Course Admin


Who Should Attend

  • 3D Graphics designer interested to learn Autodesk Maya
  • 3D Animators to use Maya for graphics rendering


Tengku Hafiz is a passionate, strong design thinker, creative, conscientious and highly enthusiastic workplace solution designer. He loves the process of digesting insights into the design with a deep understanding of the client’s needs through human-centered design approaches.

He has a strong desire for new knowledge and challenges. A fast a flexible learner in picking up new skills. Concept design and fluent in using tools such as Sketchup, 3DMax, Adobe Photoshop, Sony Vegas Video, PREZI, and Free-hand Sketch. Tengku Hafiz is graduated in Architecture from International University Malaysia.

Maya Trainer Tan Huey Chie is a trainer and a private tutor. She was a bachelor student at the faculty of Computer Science & Information Technology at Universiti Sarawak Malaysia (UNIMAS). She had been awarded six times dean lists and got the best system award in the 7th FCSIT Symposium. Besides that, She had also received a certificate from the Oracle Certification Association (IZO-808 JAVA SE 8 Programmer I). She works on HTML, JAVA, SQLite, Android Room, Basic for Android (B4A), Sketchware, Adobe Photoshop, Adobe Illustrator, Sketchup, etc. She experienced in mobile application development, web development and in-house system development

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